Solarpop’s latest release, Vibr’action, straps a vibrating bracelet to players’ wrists and challenges them to complete quick, ridiculous tasks against the clock. The compact party game is built around one mechanical idea — add vibration to ordinary dexterity and speed challenges — and turns simple tasks into unpredictable, often hilarious contests suitable for social gatherings and family game nights.
How the game works
On each turn a player fastens the vibrating device (the game’s “shaker” or bracelet) to their hand, draws a challenge card and has a short timed window — typically 10, 15 or 20 seconds — to complete the task written on the card. If the player succeeds within the time limit they win the card; the first player to collect five cards wins the round and is declared the champion. The device’s vibration is the game’s central mechanic: ordinary actions such as balancing, stacking or carrying small items become far more difficult once the hand holding them is buzzing.
Content and components
Vibr’action ships with more than 200 challenge cards, a vibrating wrist device (shaker) and a simple timer mechanic built into the play pattern. Most challenges are intentionally short and straightforward — the added difficulty comes from performing them while the shaker is activated. The box and online listings describe the experience as fast-paced and designed to keep all players engaged every round.
Audience and play size
The game is recommended for ages 14+ and for two or more players, though marketing and retailers highlight the title as particularly well suited to groups of four or more where the social, chaotic moments are amplified. Packaging and product pages note that the game requires standard batteries for the vibrating device (check the retailer listing for the exact battery specification).
Commercial availability and reception
Vibr’action is being distributed via game retailers and specialist toy stores; multiple South African and international outlets list the title for sale and for pre-order. Retail product pages and distributor listings reiterate the product’s components, target age range and the number of included challenges. Solarpop’s spokesperson Philip Galliford is quoted in the official release describing the game’s appeal: he says its fast pace and simple rules keep players engaged and make the title easy to pick up at parties and gatherings. Solarpop
Vibr’action takes a single hardware twist — a vibrating wrist unit — and applies it across a wide set of short, time-limited challenges. That mechanical constraint is the product’s defining feature and the principal source of its social-play value: it turns otherwise mundane tasks into humorous, shared experiences without complex rules or heavy setup.




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